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Dead Channel Studios, authors of The Cursed King | Interview

After noticing a Kickstarter project (The Cursed King) we decided to interview its authors, Dead Channel Studios. In this way we understood something more about them and their complete work: The Fallen King. In fact The Cursed King is just the first episode, so we wanted to know more about it.

Here you can read the interview and discover what Dead Channel Studios is planning for the future!

The Cursed King is presented as the first episode of a series called The Fallen King. Is there a general idea of the number of episodes that compose the entire narrative?

In total there will be 6 Episodes: we wanted a decent length that allowed for players and GMs to add in their own sessions in between; think of them (the episodes) as crucial events that push the plot.

Since you haven’t unlocked all the episodes as a stretch goal for this project, do you plan to propose the other ones in the future to complete the saga?

Of course! This was always the plan, we did the Kickstarter this way to make sure we were always bringing something out! Best way for people to keep up to date is on our mailing list.

How far will the players advance in the first episode?

The first episode is more an introduction to the land and its people but will feature some pretty cool stuff!

Will the main quest develop linearly or will it have the characteristics of a sandbox?

Episodes 2, 3 and 4 can be played in any order while Episode 1, 5 and 6 are fixed.

How many pages does the draft of The Fallen King consist of more or less?

Too much at the moment, we’ve been going mad and building as much information to work of as possible, we’ll be editing cutting and change so much as we produce the final draft!

Is The Land of Kha easily integrated into a campaign that has already started with a classic fantasy setting or does it have unique characteristics? Is the adventure easily scalable and playable at other levels?

We see an adventure as a clay mould, we will give tools to our players to do as they please, the adventure could easily be integrated and reworked to suit any campaign, thus preventing any disruption.

How did the term “Lythillium” come about?

Ah spoilers… If I told you, good sir, I would have to send my half-orc assassins after you!

Having been unlocked as a stretch goal in episode 2, can you give us a little preview? How will it be called?

Episode 2, A Gamblers Crux is an interesting one, the name speaks for itself as the player will appearance a truly delicate moment in which it’s all or nothing!

Dead Channel Studios interview

If you appreciated this interview, keep following us to stay informed about The Fallen King and the other works written by Dead Channel Studios!

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